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The Top 10 MOST Damaging Skills - Monster Hunter World Iceborne
The Top 10 MOST Damaging Skills – Monster Hunter World Iceborne

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35 thoughts on “The Top 10 MOST Damaging Skills – Monster Hunter World Iceborne | หน้าข้อมูลเกี่ยวกับเกมเข้าชมมากที่สุด

  1. Mike Davies says:

    Critical Boost I can agree with to some extent, but in the case of Critical Element/Status I think you should specify that these depend on the monster in select cases.

    Master's Touch would be better if the MR Kaiser set wasn't so damn restrictive, as if you want the most optimal set you almost must use a Blast based weapon… that isn't always bad, but it leads to many Master's Touch sets being extremely similar and honestly… not particularly interesting.

    Critical Skills… I like how you conveniently missed Latent Power, Agitator, and to an extent Safi's Set Skill. I'll agree Critical Eye, Weakness Exploit and Maximum might can be more consistently useful, but 2 of the 3 were hit with rather substantial quality of life nerfs of which only one gets a secret to compensate.
    Latent Power provides 2 high level skills under specific conditions which can be easily achieved without it's secret, Agitator provides the same under a very consistent condition (though better with secret), and Safi's skill is downright busted at times and chains excellently with Latent Power due to the self damage being able to activate it regularly.

    Handicraft… I'm aware you're talking about the damage modifier for sharpness, but I feel this depends entirely on the weapon itself. So I dont feel it deserves to be higher than Crit in this case.

    Awakening Skill (Free Element)… No Comment, cant knock on this one as it is a skill you'll want on many weapons. especially guns. Elementless though… I dont see value in it after the nerf. Most elemental weapons will outdamage an elementless weapon in Iceborne, though there are exceptions.

    Artillery… God send on Gunlance, but I feel it is a mixed bag on other weapons, it is great more often than not but feels inconsistent at times. Focus… cant knock it either. Just a good skill all around the board, but I dont really see it do anything on HBG for myself personally.

    Shot Variation skills. I cant run them half the time so wont comment.

    Mighty Bow/Spare Shot… Agreed. Though I do not believe the True Razor Sharp/Spare Shot ups the percentage despite people telling me otherwise.

    I feel Airborne should depend on the weapon, at least when we talk availability and consistency. Most weapons can only Aerial attack off ledges after all.

    Fortify… I disagree, it is powerful I will grant. However… if put beside a crit set it will be severely outdamaged if it was alone. Though… I suppose that's more of a supporting sentence, as a set beats it, but no 1 skill will.

    This was a breakdown based on my experience, but I am most definitely wrong just due to it being based on one point of view.

  2. Mr Nelsonius says:

    You’ve recommended Fortify so many times and I never used it because I try not to cart and rarely ever did in the base game. Made it through all of IB’s story with nary a cart, got to Shara and mission failed. Came back in with new build and Fortify, cleared it in 20 minutes. Great skill for fights that block your progress. BUT, no mention of Agitator? It’s become very important and in some cases meta in IB

  3. Kevin Duffy says:

    Note how many time the creator died in his own montage. He selected this footage. This was the best he could do.

    Creator clearly hasn't played Iceborne if he thinks elementless is a good skill for "slow-hitting weapons." Elementless is trash 99% of the time because weapons without an element should be awakened to deal more damage. This is just bad advice. It's like a longsword user reviewing the hunting horn – completely useless.

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